One Ember. Flier carries it, Fuse and Chains charge it, Aim launches it — and the climber who lights the peak beacon with their Ember takes the prize.
Practice — easy levels, unlimited replays. Learn each game; nothing counts, nothing's risked.
Today's Course — one shot a day at pro level, the same course as everyone. Hone your skills for the money climb, win medals, and see where you really stand.
The Climb — everything is for this. Duel real climbers up five tiers, survive the Gauntlet, summit to reach the finale — one player takes the prize.